Arcane

Writen by mgenth on December 14, 2021

There is a moment of leap. About creative process, it must involve gathering or meeting certain standards at any point given of the chain of production. We may define, latu sensu, the resulting quality as the strength of the weakest piece of a chain. Arcane is not about clichés, although injustice, discrimination, ambition, love and hate, being universals of human nature, are, at the same time, in and out the category of ordinary repetition, plagiarism or lack of insight. There is nothing ordinary about Arcane. All of it is flawless, touching, remaking the animated fiction, between sci-fi and fantasy, as in life,to the next level of realization. Like, after jumps like The Matrix or Inception, Alita Battle Angel showed the power of animation, maybe a transversal frontier that is leveling up the entire human culture, from 2D animation to virtual and augmented reality, this is about the new "real" around entertainment and creative industry. Whoever cannot see and feel the smell of the Tempest blowing is in lack of common sense. Arcane, like many coming from and to the game entertainment industry, a masterpiece, is a truly beautiful thing. It's is not about the script, of good quality, nor about soundtrack or character's animation. The question to consider is the feeling it arises on the viewer, that sense of wonder unbound making those pieces constituting a new distinct Art, once called the seventh. Maybe this should be classified a number above. From Japan, US, EU, China, Canada or Korea, there's a new player in town. Time must pass to understand the reshaping process the creative human experience is passing through. Congratulations. It was a really good wine, and even the bottle was reshaped, Klein like. It is a once in a while event, years, a decade? We certainly hope for more. ASAP. Best don't follow