All Available Episode

All Season 2 Episode

1. Unmask a Mimic

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A shapeshifting monster is loose in the house, able to disguise itself as anything - or anyone! Unhappy with some changes he's noticed lately, Charlie is convinced that one of his so-called 'friends' is not what they seem.

2. Wear a Mech Suit

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Wearing Que's robotic battle suit gives Pierce the confidence he's always lacked. But he soon finds himself becoming too dependent on it.

3. Stop the Noisy Neighbours

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The living toys in Helsing's basement have been too noisy! Pierce is sent to investigate, but finds himself shrunk down to lead them into battle!

4. Pop the Pimple

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When Pierce gets an evil pimple bent on domination, he has a chance to go viral - but it might mean the end of the world...

5. Clean Helsing's Study

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Que hates seeing Helsing and Monster Head fight and thinks she has the perfect solution - what if Monster Head had a body?

6. Destroy the Invisibility Jacket

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When an ex-chores boy re-appears wearing Helsing's invisibility jacket the gang are tasked with destroying it. But can Pierce resist the temptation to be bad?

7. Get Pierce's Memory Back

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Pierce accidentally erases his memory and forgets who he is! Now acting like the school bad boy, Charlie and Que have to refresh his memory.

8. Possess Charlie

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Que possesses Charlie's body to help him out at school, but when she learns about the race for class captain, she sees a chance to prove how normal she can be.

9. Don't be Weird

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When Que invites the popular girls for a sleepover, everyone is working overtime to hide how weird her life really is.

10. Clean the Pool

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When the gang learn of Helsing's swamp-like pool full of rubbish and living pool toys, they're tasked with cleaning it, but Pierce is scared to get his watch wet - until he's taken by a mysterious fish monster named Finn.

11. Meet Future You

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Charlie brings a musclebound future version of himself back to the present to train him for success. But Que's curious how he got so famous...

12. Infiltrate the Talent Show

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Someone at school has been using magic to cheat in the talent show. To find the supplier, Pierce is going to have to go undercover.

13. Babysit Snorp

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Snorp is undergoing some wild changes, shedding his old skin and becoming something newer and weirder. Faced with the prospect of losing her beloved friend, Que is having a hard time accepting the situation.

14. Make Bad Things Good

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When Pierce is paired with Malcolm in class, Charlie jealously tries to split them apart by using Helsing's magic music player to turn Malcolm bad.

15. Haunt the House

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When Que's ghostly face goes viral, Charlie is ready to cash in on her fame. But Pierce fears what all this exposure could lead to.

16. Mind the Heckhound

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Charlie takes a three-headed monster dog to school for pet day, but his unwillingness to enforce the rules sees it grow bigger and more dangerous.

17. Catch a Ghost Rat

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Haunted by the memory of his recently departed pet, Pierce suspects it may be responsible for ghostly activity in the walls of Helsing's house.

18. Have Dinner with a Vampire

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Pierce invites Helsing's long lost best friend over for dinner. But when he's revealed to have become a vampire, Pierce struggles to hide the truth.

19. Walk Wolfman

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Charlie's stuck walking Wolfman instead of going to a party. He irresponsibly ditches Wolfman, but a little scratch on his neck could spell disaster.

20. Get Embarrased

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For Charlie to defeat a monster that feeds on embarrassment, he must humiliate himself in the school play by starring as the Rat Prince.

21. Catch a Wolf

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When Wolfman appears as Charlie's new substitute teacher, school is suddenly a lot more fun. But Charlie has a feeling he's hiding his true intentions.

22. Help Frank

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Bad Tony keeps humiliating kids at school, so Charlie plans his revenge - having Frank the Monster toss Tony into The Sun! What could go wrong?

23. Guard the Magic Wand

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With a magic wand Charlie abandons his body to become a ghost like Que! But now the wand's lazy wizard owner wants his property back!

24. Coach the Gnomes

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A competition with Goblins to see who owns Helsing's House is settled on the Grassketball court as The Gang coaches a team of garden gnomes!

25. Stop the Zombies

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Desperate for academic success, Pierce steals an evil mask from Helsing and uses it as his art project. Only trouble is, it makes everyone zombies!

26. Complete Helsing's Chore

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When Helsing's past failures are exposed, the gang travel back through time to help him succeed. But Young Helsing is a lot different than they expected...