All Available Episode

All Season 1 Episode

1. Don't Give Up the Ship (1)

8.0

The introduction of the series, as Donald Duck joins the Navy and sends Huey, Dewey, and Louie off to live with their uncle Scrooge McDuck. Meanwhile, a mysterious man named El Capitán busts the Beagle Boys out of jail in order for them to help him steal an awkward treasure map in Scrooge's possession.

2. Wronguay in Ronguay (2)

7.7

After foiling the Beagle Boys, Scrooge and his nephews decipher the strange marking on the map, which leads to a sunken treasure ship in Ronguay. However, Flintheart Glomgold and El Capitán are out to stop them at every turn.

3. Three Ducks of the Condor (3)

7.0

Upon finding out of the Valley of the Golden Suns, Scrooge begins an expedition to find the treasure therein, starting with finding the map that leads to it. First, he must get one half of the map from High Golden Sun Priest Joaquin Slowly.

4. Cold Duck (4)

7.7

The nephews, Webby, and Mrs. Beakley find themselves joining Scrooge in his adventure as he looks for the second half of the treasure map in Antarctica.

5. Too Much of a Gold Thing (5)

7.3

Scrooge develops gold fever as he and the gang make their way to the Valley of the Golden Suns, all the while pursued by El Capitán.

6. Send in the Clones

8.1

Magica DeSpell gets the Beagle Boys to help her steal the Number One Dime, disguising them as the nephews.

7. Sphinx for the Memories

6.8

An ancient Egyptian civilization abducts Donald so that he can host a spirit of a Pharaoh.

8. Where No Duck Has Gone Before

7.3

Gyro's props for a science fiction television show accidentally launch the cast into space, and Launchpad becomes the hero when it is realized that he is the only real pilot on board.

9. Armstrong

7.3

Gyro presents the McDuck household with a robot named Armstrong to do their work for them. However, the robot decides it would rather work for itself.

10. Robot Robbers

7.0

After the incident with Armstrong, Gyro builds giant human-operated robots for Glomgold, only to have them be stolen and operated by Ma Beagle and the Beagle Boys.

11. Magica's Shadow War

7.2

Magica's plot to steal the Number One Dime using her own shadow goes awry when her shadow develops a mind of its own.

12. Master of the Djinni

7.0

Scrooge and Glomgold race for mastership of Aladdin's genie.

13. Hotel Strangeduck

7.2

Scrooge turns a castle once owned by mad scientist into a hotel, but he doesn't believe that the place is haunted.

14. Lost Crown of Genghis Khan

7.2

Scrooge goes searching for a crown in the Himalayas, which is guarded by a snow beast. Loosely based on the Carl Barks story of the same name.

15. Duckman of Aquatraz

6.7

Scrooge is framed for stealing a painting from Glomgold's art gallery and sent to Aquatraz.

16. The Money Vanishes

6.7

The Beagle Boys steal Gyro's handheld teleporter and use it to steal Scrooge's fortune.

17. Sir Gyro de Gearloose

6.8

Gyro, tired of being looked upon as a "gadget man", invents a time machine and uses it to go back in time to the Middle Ages.

18. Dinosaur Ducks

7.0

Scrooge and Launchpad explore a land where dinosaurs still live, but the kids tag along against Scrooge's directions to the contrary.

19. Hero for Hire

7.0

After being fired by Scrooge, Launchpad is tricked by the Beagle Boys into performing a series of bank robberies disguised as movie scenes.

20. Superdoo!

7.2

Having a hard time at camp, Doofus accidentally finds a stolen alien crystal that grants him numerous super powers.

21. Maid of the Myth

6.5

Mrs. Beakley is abducted by Vikings and it is up to Scrooge and the others to rescue her.

22. Down & Out in Duckburg

7.8

A family debt causes Scrooge to lose his entire fortune, sending his entire family into the poorhouse.

23. Much Ado About Scrooge

7.0

Scrooge and the boys track down a lost play by a famed playwright.

24. Top Duck

6.0

Launchpad's family comes to visit while the Beagle Boys eye Scrooge's new jet so that they can use it to pilfer his Money Bin.

25. Pearl of Wisdom

6.5

Scrooge learns that a pearl he bought will grant him infinite wisdom once he takes it back to its homeland.

26. The Curse of Castle McDuck

6.7

Scrooge, the nephews, and Webby visit Scrooge's ancestral home in Scotland, only to be embroiled in a mystery surrounding Castle McDuck.

27. Launchpad's Civil War

6.7

When going to Virginia for a Civil War reenactment, Launchpad encounters aged Confederate veterans who once served under his ancestor, who had lost a battle. Meanwhile, Doofus and the nephews learn that a businessman is exploiting the reenactments for financial gain. Launchpad works to avenge his family's honor by rallying the old veterans to a "rematch" of sorts against the reenactors.

28. Sweet Duck of Youth

7.0

Scrooge and the boys head for Florida in search of the fabled Fountain of Youth.

29. Earth Quack

6.0

Scrooge and the boys discover that the games of an underground civilization are causing earthquakes directly under the Money Bin.

30. Home Sweet Homer

6.3

Circe, a sorceress from the past transports Scrooge and the boys back to time of Ancient Greece, where they meet up with Homer.

31. Bermuda Triangle Tangle

6.2

Scrooge seeks to find out why his ships are disappearing in the Bermuda Triangle.

32. Micro Ducks from Outer Space

6.0

Scrooge misuses an alien size-shifting device, and accidentally ends up shrinking himself, the boys, and Webby.

33. Back to the Klondike

6.5

Scrooge takes the kids to the Klondike, where he met an old flame, Glittering Goldie.

34. Horse Scents

4.0

Webby helps trains a horse for the Kenducky Derby so the owner will have the money to raise it.

35. Scrooge's Pet

4.0

Scrooge loses the new combination for his vault to a lemming.

36. A Drain on the Economy (1)

6.5

Scrooge and Glomgold compete in a contest where the winner, being the world's richest duck, becomes the sales broker for a new fruit from Macaroon that works like a flashlight. First, though, Scrooge must keep his fortune away from the Beagle Boys.

37. A Whale of a Bad Time (2)

5.0

As Scrooge tries to deliver his fortune to Macaroon, he experiences an interference in the form of a rogue submarine working for Glomgold.

38. Aqua Ducks (3)

5.0

After dumping his fortune under the sea, Scrooge, along with Launchpad, Gyro, and Doofus, submerges in order to get it out.

39. Working for Scales (4)

4.5

Glomgold and the Beagle Boys attempt to make sure Scrooge doesn't win the contest on his way to Macaroon.

40. Merit-Time Adventure

4.5

The Nephews, Webby, and Doofus attempt to earn a Junior Woodchuck badge in sailing while a sea monster is preying on Scrooge's shipping fleet.

41. The Golden Fleecing

5.0

After hearing about Launchpad's encounter with several Harpies, Scrooge heads to the Black Sea to seek out the legendary Golden Fleece.

42. Ducks of the West

4.5

Scrooge and the boys go to Scrooge's oil wells to find out why they ran dry.

43. Time Teasers

6.5

Gyro invents a watch that allows anyone to move super fast. But the Beagle Boys want to use it so they can steal all of Scrooge's money.

44. Back Out in the Outback

5.0

Something's attacking Scrooge's sheep and shearing off their wool, so Scrooge heads off for Australia to find out what's going on.

45. Raiders of the Lost Harp

4.5

Scrooge acquires a magical harp that can determine if someone was lying or not. However, Magica de Spell wants the harp for herself, and so does the harp's guardian.

46. The Right Duck

4.5

After being fired by Scrooge, Launchpad enters the space program, and accidentally gets sent to Mars.

47. Scroogerello

6.8

While experiencing a fever, Scrooge has an extended dream sequence parodying the fairy tale of Cinderella, with himself in the titular role.

48. Double-O-Duck

5.0

Launchpad finds himself masquerading as Bruno Von Beak, an agent for the Foreign Organization of World Larceny.

49. Luck o' the Ducks

6.2

After finding a leprechaun, Scrooge is led to Ireland, where he believes that he'll find a vast fortune of gold.

50. Duckworth's Revolt

4.5

After being fired by Scrooge, Duckworth and the boys are abducted by plant aliens and enslaved.

51. Magica's Magic Mirror

0.0

Magica uses a pair of magic mirrors to try to get Scrooge's Number One Dime. First part of double episode: Take Me Out of the Ballgame.

52. Take Me Out of the Ballgame

4.0

Duckworth coaches the Junior Woodchucks in a baseball game. Second part of double episode: Magica's Magic Mirror

53. Duck to the Future

6.5

Magica sends Scrooge into the future, where she has stolen his Number One Dime and taken over his company.

54. Jungle Duck

6.0

While accompanying Scrooge in his search for silver, Mrs. Beakley encounters a Tarzan-like character who used to be a boy she helped raise as a nanny.

55. Launchpad's First Crash

5.0

Scrooge and Launchpad reminisce on how they first met.

56. Dime Enough For Luck

6.8

Magica tricks Gladstone Gander into stealing the Number One Dime for her, and as a result, he is then cursed with bad luck.

57. Duck in the Iron Mask

7.0

Scrooge and the boys take a trip to visit an old friend of his, Count Roy. However, unknown to Scrooge, Roy's evil twin Ray rules Roy's kingdom with an iron fist.

58. The Uncrashable Hindentanic

5.0

Scrooge makes a bet with Glomgold that he can make money off a blimp called the Hindentanic.

59. The Status Seekers

4.5

Seeking respect from other members of Duckburg's elite, Scrooge hunts down a mask he gave away

60. Nothing to Fear

6.5

Scrooge, the nephews, Doofus, and Duckworth are intimidated by a cloud that generates their worst fears, conjured by Magica.

61. Dr. Jekyll & Mr. McDuck

5.0

Scrooge becomes a victim of a potion that causes him to be obsessive with giving money away. It is up to his nephews to find an antidote before he stays a big spender forever.

62. Once Upon a Dime

5.0

Scrooge tells the story of how his Number One Dime got his fortune started.

63. Spies In Their Eyes

5.8

A hypnotist brainwashes Donald into giving her a remote control device for a submarine that's Scrooge's companies built for the navy.

64. All Ducks On Deck

4.5

Donald makes up a story about being a hero to the nephews. They stow away in the Navy and try to make him a hero. Meanwhile, The Phantom Blot has a spy infiltrating the Navy while he has Scrooge McDuck and Launchpad McQuack as prisoners on Cat Island after they go to investigate Scrooge's fishing fleet there.

65. Ducky Horror Picture Show

5.0

Scrooge finances a meeting house, which is then used by a group of horror movie-based monsters.

66. Till Nephews Do Us Part

4.5

Scrooge is romanced by a billionairess named Millionara Vanderbucks, but as the nephews and Webby find out, she only wants his money.