All Available Episode

All Season 1 Episode

1. Fun Dungeon Face Off

6.0

Clarence's Mom treats Clarence, Jeff and Sumo to an afternoon at Rough Riders Chicken, a fast food restaurant with a play emporium. When Clarence and Sumo steal Jeff's fries, Jeff is forced to confront his germ phobias head-on in the restaurant's seemingly unsanitary play area.

2. Pretty Great Day with a Girl

7.2

Clarence and Amy get caught up in a "pinecone war" while on a hunt for a monster-sized rock.

3. Money Broom Wizard

8.3

Can Clarence, Jeff and Sumo manage to have a good time at "Pizza Swamp" Arcade with only one dollar to spend between them? Yes.

4. Lost in the Supermarket

8.2

During a trip to the supermarket with his mom, Clarence discovers produce adventure and coupon intrigue in aisle five... and every other aisle.

5. Clarence's Millions

6.7

When Clarence realizes the classroom "buddy star" system is leaving some kids behind, he creates his own form of currency called "Clarence Dollars." The new reward system promptly turns the entire school upside down.

6. Clarence Gets a Girlfriend

6.2

When Clarence is asked out on a date by Ashley, he realizes he doesn't know the first thing about having a girlfriend! Clarence enlists Sumo and Jeff to transform himself into the perfect gentleman just in time for his big date.

7. Jeff's New Toy

7.2

Jeff wants to keep his new, flying "Wrath Hover Ginsbot" toy in its box. Clarence is desperate to play with the toy. And poor Sumo is caught in the middle.

8. Dinner Party

8.0

When Clarence's mom takes Clarence to a stuffy dinner party, Clarence embarks on a quest for fun wherever it can be found.

9. Honk

8.0

Seeking to improve his communication skills, Clarence turns to a squeeze horn. It's really annoying.

10. Dollar Hunt

10.0

Clarence hosts a fun game to meet new friends. But things go awry when Clarence accidentally buries the money his Mom gave him to buy refreshments for her book club meeting.

11. Zoo

10.0

Clarence and Belson make a true odd couple when they're paired up during a field trip to the zoo and find themselves locked inside after hours.

12. Rise 'n' Shine

5.5

A glimpse at the wild, secret adventures Clarence undertakes each day before the rest of us, and the sun, get up.

13. Man of the House

9.0

Clarence's first night home alone spirals out of control, forcing Clarence and his pals to wage war against their own home security measures.

14. Puddle Eyes

8.0

A nap in mud seals Clarence's eyes and leaves him sightless, potentially dooming his team's chances in the school's ill-conceived "Vision Bee."

15. Dream Boat

10.0

Sumo devotes himself to the Sisyphean task of building a boat, defying the expectations of everyone in his life, including himself.

16. Slumber Party

8.5

Clarence struggles to make a connection at an all-girls slumber party, leaving Sumo and Jeff at odds without Clarence as their "friendship buffer."

17. Nature Clarence

10.0

Clarence, Sumo and Jeff's nature hike veers off course courtesy of their under qualified, overwhelmed guide Josh, prompting Clarence to take the lead.

18. Average Jeff

8.0

Jeff suffers an identity crisis when a standardized test lands him in the lesser of the classes academic groupings.

19. Lizard Day Afternoon

7.0

Clarence and Sumo chase a lizard to unexpected rewards as Jeff jockeys for playing time on Belson's spectacular new gaming system.

20. The Forgotten

6.7

After Clarence and his indecisive classmate Brady are left behind at school, Brady is forced to tag along on Clarence's adventure home.

21. Neighborhood Grill

7.3

Clarence is so troubled by the sight of his teacher in a social setting outside of school, he can't stop himself from intruding on her doomed blind date.

22. Belson's Sleepover

7.5

Belson invites Clarence and friends to a sleepover party, with a catch: whoever can survive the night's pranks and scares will win Belson's old Acedia game system!

23. Too Gross for Comfort

7.5

Clarence's innocent attempt to ingratiate Chelsea, a girl, into a boys only tree fort puts Sumo in charge of an effort to gross Chelsea out and preserve the status quo.

24. Pilot Expansion

7.3

Clarence, Sumo, and Jeff reminisce about the day they first met - although a few of the details are foggy.

25. Patients

8.0

Clarence must somehow navigate the mind-numbing boredom of a doctor's office waiting room to earn the ultimate prize - candy from the reception desk candy jar.

26. Rough Riders Elementary

10.0

When a corporate sponsorship of Clarence's school turns into an ominous corporate takeover, Clarence must stand up to the the man, no matter how tasty the chicken may be.

27. Nothing Ventured

7.0

Clarence and Sumo look to throw together some quick cash so they can invest in Chad and Sumo’s dad’s new business venture, a boutique sculpture shop.

28. Bedside Manners

7.5

After a nasty spill lands Belson in a full body cast, Clarence pays his bedridden friend a visit at the hospital, but what Clarence thinks will cheer him up might actually drive Belson totally crazy!

29. Jeff Wins

7.5

Jeff enlists Clarence to help him prepare for the big Aberdale cook-off. Will Jeff keep his cool or freak out and toss his dish away like in years past?

30. Suspended

8.0

Clarence and Sumo hit the jackpot when they get suspended for a week, learning all sorts of different facts they’d never learn in class, but after a few days the suspension takes its toll, boredom sets in and the boys want to go back.

31. Turtle Hats

10.0

While reading a confusing text message in class, Ms. Baker assigns a weekend project on turtle hats, and the kids struggle to figure out exactly what that entails. When presentation time comes, Clarence, Jeff and Sumo are left to improvise.

32. Goose Chase

10.0

While at the park, Clarence happily feeds some birds his sandwich, imagining himself as their king. He has a great time until one persistent goose will not leave him alone!

33. Goldfish Follies

10.0

Clarence buys a goldfish, but when the goldfish bag breaks before he can get home, Clarence must keep his new friend out of harms way and get him back into water before it’s too late.

34. Chimney

0.0

While playing in the woods the boys befriend a wild dog, bring it home and name it Chimney. When the boys find themselves trapped in a well, the new pup is their only hope for escape.

35. Straight Illin

10.0

In an escalating series of dares, Clarence eats five hundred hard-boiled eggs, delighting the kids around him. As Clarence grows sicker and sicker, the kids get more and more grossed out until they want nothing to do with him.

36. Dust Buddies

8.0

As punishment for making a huge mess in their house, Belson’s mom makes Belson clean up, offering their usual maid service to Mary and Clarence. Embarrassed of their messy house, Mary and Clarence hurry to clean up before the maid arrives.

37. Hurricane Dilliss

8.0

Things in the Wendle household are turned upside down when Mary’s mom Dyllis comes to visit, butting her way into every corner of Clarence, Mary and Chad’s life.

38. Hoofin' It

10.0

It’s time for the Aberdale Greased Pig Chase and everyone’s excited except Clarence. He feels bad for Butterscotch that he takes her place in the pig chase, running from townsfolk eager to take home the prized barrel full of hot dogs!

39. Detention

6.7

After Clarence discovers that Mr. Reese falls asleep during detention when given a doughnut, it becomes the spot to be during recess. When Jeff gets wind of it he transforms it from a fun hang out spot to a too-cool-for-school club.

40. Hairence

8.0

It’s time for Clarence’s first summer job helping out his mom at Hip Clipz Salon School, but when a rude customer bosses around Mary and her staff, Clarence gives her a haircut she’ll never forget.

41. Lil Buddy

7.0

After playing a bit too aggressively with his Lil Buddy doll, Clarence gets timeout and his worst nightmare comes true. He misses the entire recess!

42. Chalmers Santiago

10.0

While Clarence spends Saturday playing an adventure game, Dragon’s Cusp, Mary asks him to return some mail to the guy across the street Chalmers Santiago, whom they’ve never seen. Clarence makes it his mission to befriend the neighbor.

43. Tuckered Boys

10.0

Jeff is set to go to bed so he can wake up for the morning meteor shower when Clarence suggests they stay up all night. As they struggle to stay awake, their reality slips away as deprivation induced hallucinations play tricks with them.

44. Water Park

10.0

The trio heads to Squirty’s Moist Mountain water park, and as Clarence learns the truth about his idol Squirty, Jeff and Sumo wait in line for the reopening of the parks tallest slide, The Curd Churner.

45. Where the Wild Chads Are

10.0

Chad takes Clarence out to the woods for some camping but Clarence is disappointed at the cushy set up. To make it a more rugged adventure, Clarence ditches Chad’s wallet, cell phone and all their food.

46. Breehn Ho!

9.5

Clarence and Sumo are psyched to play their pirate-themed board game until they learn Jeff has invited boring old Breehn along. After Breehn gets frustrated and leaves, it’s up to the three scallywags to rescue Breehn from an intense flood.

47. The Big Petey Pizza Problem

10.0

Jeff has everything in place for his birthday at Papa Petey’s Pins and Pies but Gilben is also having his party there, stealing Jeff’s thunder. Jeff gets even more upset when the kids suggest they merge their parities for a double birthday.

48. The Break Up

6.0

An argument between Jeff and Sumo escalates until they vow never to speak to each other again. At first Clarence enjoys the separation, he’s got someone to play with but he becomes exhausted and must scheme to get the guys to be friends.

49. In Dreams

9.0

While watching a TV show about dreams, Clarence dozes off and enters the dreamscape that hovers above Aberdale. Clarence can see other people’s dreams. When things turn nightmarish, Clarence must find a way to escape back to reality.

50. Balance

7.0

Ms. Baker introduces a new student, a short little kid with a hook for a hand named Balance. Clarence is pumped to have a new friend, despite Balance’s gruff attitude and snarky jibes at the other kids.

51. Spooky Boo

7.5

After Clarence leads a few neighborhood kids through his homemade haunted house, Chelsea suggests they go to the high school kids haunted house for some real scares.