All Available Episode All 2024 Episode 1. What is “Play”? [Game Essence] Jan, 2024 3 minutes 0.0 2. Blade Trails [Effects] Jan, 2024 3 minutes 0.0 3. Let Them Skip, Let Them Pause [UI] Jan, 2024 2 minutes 0.0 4. Flipped Animation [Animation] Jan, 2024 3 minutes 0.0 5. Customization Lets Your Imagination Play [Planning & Game Design] Jan, 2024 3 minutes 0.0 6. Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag] Jan, 2024 4 minutes 0.0 7. Dealing With Color Disparity [Graphics] Jan, 2024 2 minutes 0.0 8. Giving Feedback for Sound Effects [Audio] Jan, 2024 3 minutes 0.0 9. Show the Actual Game! [Marketing] Jan, 2024 2 minutes 0.0 10. Staying True to Your Concept [Work Ethic] Feb, 2024 3 minutes 0.0 11. Faithfulness Comes First in Licensed Games [Game Essence] Feb, 2024 3 minutes 0.0 12. Randomness Spices Games Up [Design Specifics] Feb, 2024 3 minutes 0.0 13. Turning Gift-Giving Into a Game [Grab Bag] Feb, 2024 2 minutes 0.0 14. Don’t Put Decisions Off [Team Management] Feb, 2024 2 minutes 0.0 15. Motion Blur [Graphics] Feb, 2024 2 minutes 0.0 16. Game Essence in Action Games [Game Essence] Feb, 2024 3 minutes 0.0 17. A: Work Ethic 1 (Category Compilation) #01~#10 Feb, 2024 29 minutes 0.0 18. Animation Blending [Animation] Feb, 2024 3 minutes 0.0 19. Debug Mode [Programming & Tech] Mar, 2024 2 minutes 0.0 20. C: Planning & Game Design 1 (Category Compilation) #01~#09 Mar, 2024 29 minutes 0.0 21. Crafting “Similar” Games [Planning & Game Design] Mar, 2024 2 minutes 0.0 22. Button Settings [UI] Mar, 2024 3 minutes 0.0 23. Competition and Abundance [Work Ethic] Mar, 2024 3 minutes 0.0 24. A World Without Footprints [Grab Bag] Mar, 2024 2 minutes 0.0 25. Presenting Scores [Planning & Design] Mar, 2024 4 minutes 0.0 26. Making Effects the Right Size [Effects] Mar, 2024 2 minutes 0.0 27. B: Game Essence 1 (Category Compilation) #01~#06 Mar, 2024 29 minutes 0.0 28. Handicap Systems [Design Specifics] Mar, 2024 3 minutes 0.0 29. Making "Work" Games Fun [Game Essence] Mar, 2024 3 minutes 0.0 30. Balancing Ambient Sounds [Audio] Apr, 2024 2 minutes 0.0 31. Making the Imaginary Feel Real [Graphics] Apr, 2024 2 minutes 0.0 32. Using Parameters to Establish Characters [Planning & Game Design] Apr, 2024 3 minutes 0.0 33. Playing Games in Front of Other People [Marketing] Apr, 2024 2 minutes 0.0 34. Bug Testing Systems [Team Management] Apr, 2024 4 minutes 0.0 35. 1986: The Year of Legend [Grab Bag] Apr, 2024 4 minutes 0.0 36. Portraying Fingers [Animation] Apr, 2024 2 minutes 0.0 37. Advancing Text [UI] Apr, 2024 3 minutes 0.0 38. Say It, and It Might Come True [Work Ethic] Apr, 2024 2 minutes 0.0 39. Better Than Not Being Able to Beat the Game [Game Essence] May, 2024 2 minutes 0.0 40. D: Design Specifics 1 (Category Compilation) #01~#08 May, 2024 28 minutes 0.0 41. A World with Less Color [Planning & Game Design] May, 2024 3 minutes 0.0 42. Final Output [Graphics] May, 2024 2 minutes 0.0 43. Storage Tips [Grab Bag] May, 2024 9 minutes 0.0 44. Transparency Features [Programming & Tech] May, 2024 2 minutes 0.0 45. Average and Mediocre Are the Same Thing [Design Specifics] May, 2024 3 minutes 0.0 46. Mandatory Strategies and Strategic Balance [Game Essence] May, 2024 2 minutes 0.0 47. E: Team Management 1 (Category Compilation) #01~#07 May, 2024 29 minutes 0.0 48. Play Testing Keeps Going [Team Management] May, 2024 3 minutes 0.0 49. Computer-Controlled Players [Planning & Game Design] Jun, 2024 5 minutes 0.0 50. Using Other Songs for Audio Reference [Audio] Jun, 2024 3 minutes 0.0 51. Flashing Effects [Effects] Jun, 2024 4 minutes 0.0 52. Destroying One Wall [Graphics] Jun, 2024 4 minutes 0.0 53. Always Keep Attack Collision in Mind [Animation] Jun, 2024 2 minutes 0.0 54. Targeting and Market Research [Marketing] Jun, 2024 4 minutes 0.0 55. Gameplay as Part of a Live Performance [Grab Bag] Jun, 2024 7 minutes 0.0 56. Echo Chambers [Work Ethic] Jun, 2024 3 minutes 0.0 57. Adding Help Text to Menus [UI] Jun, 2024 2 minutes 0.0 58. Game Essence in Strategy Games [Game Essence] Jul, 2024 2 minutes 0.0 59. Online Updates [Design Specifics] Jul, 2024 4 minutes 0.0 60. Manga-like Visuals [Graphics] Jul, 2024 3 minutes 0.0 61. In-Game Cutscenes [Planning & Game Design] Jul, 2024 3 minutes 0.0 62. F: Graphics 1 (Category Compilation) #01~#06 Jul, 2024 33 minutes 0.0 63. Directors and Producers [Team Management] Jul, 2024 4 minutes 0.0 64. Start with the Climax [Planning & Game Design] Jul, 2024 2 minutes 0.0 65. The Limitations of Skeletons [Animation] Jul, 2024 3 minutes 0.0 66. When Ideas Won't Come [Work Ethic] Jul, 2024 2 minutes 0.0 67. How Good Were the Player’s Actions? [Game Essence] Jul, 2024 2 minutes 0.0 68. Famicom and NES Audio [Audio] Aug, 2024 6 minutes 0.0 69. Making Things Clear, Even Without Words [UI] Aug, 2024 2 minutes 0.0 70. Turning Anything Into a Competitive Game [Grab Bag] Aug, 2024 2 minutes 0.0 71. Being Kind to Beginners [Planning & Game Design] Aug, 2024 3 minutes 0.0 72. Establishing Characters Through Their Design [Graphics] Aug, 2024 2 minutes 0.0 73. The Limitations of Particle Effects [Effects] Aug, 2024 4 minutes 0.0 74. Smash Bros. DOJO!! [Marketing] Aug, 2024 5 minutes 0.0 75. Speedy Screen Transitions [Design Specifics] Aug, 2024 2 minutes 0.0 76. Amplify Both Strengths and Weaknesses [Game Essence] Aug, 2024 2 minutes 0.0 77. G: Animation 1 (Category Compilation) #01~#09 Aug, 2024 29 minutes 0.0 78. Elementary School Play Testers [Team Management] Sep, 2024 2 minutes 0.0 79. Never Get Into Fights [Work Ethic] Sep, 2024 2 minutes 0.0 80. Be Mindful of the Time Players are Giving You [Planning & Game Design] Sep, 2024 2 minutes 0.0 81. Rotation on Two Axes [Animation] Sep, 2024 3 minutes 0.0 82. H: Effects 1 (Category Compilation) #01~#06 Sep, 2024 28 minutes 0.0 83. CRT Displays [Grab Bag] Sep, 2024 5 minutes 0.0 84. Odds and Ends of Supervising: Sora Edition [Graphics] Sep, 2024 9 minutes 0.0 85. HUDs [UI] Sep, 2024 3 minutes 0.0 86. I: Audio 1 (Category Compilation) #01~#07 Sep, 2024 25 minutes 0.0 87. What Happens When You Shift the Center of Gravity? [Design Specifics] Sep, 2024 2 minutes 0.0 88. Give Yourself a Handicap When Balancing Your Game [Game Essence] Oct, 2024 2 minutes 0.0 89. No Masterpiece Has Bad Audio [Audio] Oct, 2024 2 minutes 0.0 90. A Director’s Job is to Trim [Team Management] Oct, 2024 2 minutes 0.0 91. Mr. Iwata [Grab Bag] Oct, 2024 9 minutes 0.0 92. Up is Down, and Down is Up [Work Ethic] Oct, 2024 3 minutes 0.0 93. J: UI 1 (Category Compilation) #01~#08 Oct, 2024 29 minutes 0.0 94. K: Programming & Tech 1 (Category Compilation) #01~#05 Oct, 2024 29 minutes 0.0 95. M: Grab Bag 1 (Category Compilation) #01~#09 Oct, 2024 30 minutes 0.0 96. Masahiro Sakurai on Creating Games: Finale Special Oct, 2024 46 minutes 0.0