All Available Episode

All 2022 Episode

1. About This Channel

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2. Masahiro Sakurai's Creative Works

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3. Stop for Big Moments! [Design Specifics]

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4. Kirby's Dream Land [Game Concepts]]

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5. Frame Rates [Planning & Game Design]

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6. Risk and Reward [Game Essence]

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7. Game Development Isn't a Game [Work Ethic]

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8. Down with Lag! [Grab Bag]

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9. Squeeze and Release [Game Essence]

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10. Draw the Light, Not the Asset [Graphics]

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11. Kirby's Adventure [Game Concepts]

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12. Presentations Are All About Speed! [Work Ethic]

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13. Game Awards [Grab Bag]

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14. Assigning Animations [Animation]

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15. Game Essence in Role-Playing Games [Game Essence]

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16. Make It "Pop" [Effects]

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17. Just Let Them Play! [Planning & Game Design]

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18. Clarity vs. Style [UI]

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19. Giving "Weight" to Buttons [Design Specifics]

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20. Kirby Super Star [Game Concepts]

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21. Try Telling That to the Player [Work Ethic]

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22. Name Files Logically [Programming & Tech]

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23. Keeping Rewards in Sight [Planning & Game Design]

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24. Exercise While You Game! [Grab Bag]

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25. Make the Tempo Match the Game [Audio]

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26. Fun Beyond Game Essence [Game Essence]

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27. Super Smash Bros. [Game Concepts]

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28. Too Much is Just Right [Animation]

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29. Spec Changes [Work Ethic]

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30. Emphasize Objects with Collision [Graphics]

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31. The Price of Games [Grab Bag]

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32. Strike a Balance with Sound Effects [Audio]

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33. Text Size [UI]

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34. Making a Living Making Games [Planning & Game Design]

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35. Let Your Characters Shine [Effects]

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36. Breaking Down Attack Animations [Animation]

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37. Jump Physics [Design Specifics]

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38. Writing Game Proposals [Work Ethic]

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39. My Feline Friend, Fukurashi [Grab Bag]

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40. Super Smash Bros. Melee [Game Concepts]

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41. The Fiend's Cauldron [Game Essence]

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42. A Small Window Into the World [Planning & Game Design]

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43. Sharing Info Within a Team [Team Management]

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44. Distinguishing Between Major and Minor Elements [Graphics]

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45. That Was Then, This Is Now [Grab Bag]

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46. Making Your Game Easy to Tune [Programming & Tech]

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47. Eight Hit Stop Techniques [Design Specifics]

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48. Let Players Cheat the System [Game Essence]

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49. Making Lead-ins Instant and Impactful [Animation]

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50. Jobs in Game Development [Team Management]

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51. The Potential of One Button [Planning & Game Design]

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52. Prep Your Proposals Hot and Fast [Work Ethic]

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53. Sora Ltd. [Grab Bag]

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54. Listen in Various Environments [Audio]

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55. Modern Quality of Life Features [UI]

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