All Available Episode All 2022 Episode 1. About This Channel Aug, 2022 7 minutes 0.0 2. Masahiro Sakurai's Creative Works Aug, 2022 2 minutes 0.0 3. Stop for Big Moments! [Design Specifics] Aug, 2022 4 minutes 0.0 4. Kirby's Dream Land [Game Concepts]] Aug, 2022 5 minutes 0.0 5. Frame Rates [Planning & Game Design] Aug, 2022 4 minutes 0.0 6. Risk and Reward [Game Essence] Aug, 2022 10 minutes 0.0 7. Game Development Isn't a Game [Work Ethic] Aug, 2022 4 minutes 0.0 8. Down with Lag! [Grab Bag] Sep, 2022 5 minutes 0.0 9. Squeeze and Release [Game Essence] Sep, 2022 2 minutes 0.0 10. Draw the Light, Not the Asset [Graphics] Sep, 2022 3 minutes 0.0 11. Kirby's Adventure [Game Concepts] Sep, 2022 5 minutes 0.0 12. Presentations Are All About Speed! [Work Ethic] Sep, 2022 1 minutes 0.0 13. Game Awards [Grab Bag] Sep, 2022 3 minutes 0.0 14. Assigning Animations [Animation] Sep, 2022 4 minutes 0.0 15. Game Essence in Role-Playing Games [Game Essence] Sep, 2022 2 minutes 0.0 16. Make It "Pop" [Effects] Sep, 2022 2 minutes 0.0 17. Just Let Them Play! [Planning & Game Design] Sep, 2022 2 minutes 0.0 18. Clarity vs. Style [UI] Sep, 2022 3 minutes 0.0 19. Giving "Weight" to Buttons [Design Specifics] Sep, 2022 2 minutes 0.0 20. Kirby Super Star [Game Concepts] Oct, 2022 7 minutes 0.0 21. Try Telling That to the Player [Work Ethic] Oct, 2022 2 minutes 0.0 22. Name Files Logically [Programming & Tech] Oct, 2022 4 minutes 0.0 23. Keeping Rewards in Sight [Planning & Game Design] Oct, 2022 2 minutes 0.0 24. Exercise While You Game! [Grab Bag] Oct, 2022 2 minutes 0.0 25. Make the Tempo Match the Game [Audio] Oct, 2022 2 minutes 0.0 26. Fun Beyond Game Essence [Game Essence] Oct, 2022 6 minutes 0.0 27. Super Smash Bros. [Game Concepts] Oct, 2022 8 minutes 0.0 28. Too Much is Just Right [Animation] Oct, 2022 2 minutes 0.0 29. Spec Changes [Work Ethic] Oct, 2022 4 minutes 0.0 30. Emphasize Objects with Collision [Graphics] Oct, 2022 2 minutes 0.0 31. The Price of Games [Grab Bag] Oct, 2022 2 minutes 0.0 32. Strike a Balance with Sound Effects [Audio] Nov, 2022 4 minutes 0.0 33. Text Size [UI] Nov, 2022 3 minutes 0.0 34. Making a Living Making Games [Planning & Game Design] Nov, 2022 3 minutes 0.0 35. Let Your Characters Shine [Effects] Nov, 2022 2 minutes 0.0 36. Breaking Down Attack Animations [Animation] Nov, 2022 3 minutes 0.0 37. Jump Physics [Design Specifics] Nov, 2022 4 minutes 0.0 38. Writing Game Proposals [Work Ethic] Nov, 2022 2 minutes 0.0 39. My Feline Friend, Fukurashi [Grab Bag] Nov, 2022 2 minutes 0.0 40. Super Smash Bros. Melee [Game Concepts] Nov, 2022 4 minutes 0.0 41. The Fiend's Cauldron [Game Essence] Nov, 2022 4 minutes 0.0 42. A Small Window Into the World [Planning & Game Design] Nov, 2022 3 minutes 0.0 43. Sharing Info Within a Team [Team Management] Nov, 2022 3 minutes 0.0 44. Distinguishing Between Major and Minor Elements [Graphics] Nov, 2022 2 minutes 0.0 45. That Was Then, This Is Now [Grab Bag] Dec, 2022 3 minutes 0.0 46. Making Your Game Easy to Tune [Programming & Tech] Dec, 2022 4 minutes 0.0 47. Eight Hit Stop Techniques [Design Specifics] Dec, 2022 5 minutes 0.0 48. Let Players Cheat the System [Game Essence] Dec, 2022 2 minutes 0.0 49. Making Lead-ins Instant and Impactful [Animation] Dec, 2022 2 minutes 0.0 50. Jobs in Game Development [Team Management] Dec, 2022 7 minutes 0.0 51. The Potential of One Button [Planning & Game Design] Dec, 2022 2 minutes 0.0 52. Prep Your Proposals Hot and Fast [Work Ethic] Dec, 2022 2 minutes 0.0 53. Sora Ltd. [Grab Bag] Dec, 2022 3 minutes 0.0 54. Listen in Various Environments [Audio] Dec, 2022 2 minutes 0.0 55. Modern Quality of Life Features [UI] Dec, 2022 11 minutes 0.0