Beowulf
Beowulf hasn't aged well; it looked like crap when it was released in 2007, and it looks like old crap 15 years later. This movie plays like someone made a videogame based (loosely, natch) on the epic poem, then took all the cutscenes out and edited them together into feature length. Now, if only Beowulf came with an option to skip the cutscenes. The film features human characters animated using live action motion capture animation, but I fail to see why they even bothered. Five years after The Lord of the Rings: The Two Towers, which was the first feature film to utilize a real-time motion capture system, the novelty should have surely worn off; moreover, this technology hasn't aged any more gracefully than Beowulf has, and even today the best motion capture in the world can't make a silk purse out of the sow's ear that is even the best computer-generated imagery in the world – in fact, putting the two together is just piling crap on top of crap. It's too bad, because a good live-action film could be made with Anthony Hopkins, John Malkovich, and Ray Winstone – though not a good live-action Beowulf film, mind you, because it would still go the CGI route for Grendel and the dragon and who knows what else; a fully animated movie would at least be consistent, or in this case consistently crappy. Not that consistency is something of which one could accuse Beowulf; some characters look vaguely like the actors who provide their motions and voices (namely Hopkins), while others not at all (Malkovich) – and there there's Winstone, who looks for all the world like a poorly-rendered digital version of Sean Bean.