All Available Episode

All Adventures Of Azerim Episode

1. The Journey Begins

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The unwilling heroes of Azerim begin their epic adventure with humble beginnings. The Journey begins for Greg the Garlic Farmer, Bodger the Blacksmith, High Sorcerer Baradun and Bob as they get into episode 1 of NPC D&D.

2. Mysteries of Honeywood

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There have been some strange disappearances in Honeywood and it is up to our heroes to try and figure them out.

3. Frog Fight

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Our heroes have been beset upon by frogs intending to steal and kill! The first fight of this adventure launches into action!

4. Stolen Valuables

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Our heroes have noticed a lot of their valuables have gone missing, and are determined to follow the thieving frogs.

5. Kneel before the Bullywug King

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Our heroes find themselves in even more trouble as they wind their way into the swamp and right into the middle of the Bullywug lair.

6. The Honeywood Tavern

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The lads head back to Honeywood for a well deserved rest - and stop in at the famous Honeywood Tavern for some rest and relaxation.

7. Path of Danger

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It's time to find the wolves. With directions from the local Rangers Guild our heroes set off into the forest... but danger awaits.

8. Lost in the Woods

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While searching for the wolves, our heroes seem to have been turned around and have now found themselves lost!

9. Hidden Allies

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Our heroes finally find their way out of the woods and find the culprit responsible for their confusion.

10. Discussions with Wolves

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With the aid of Vanessa our heroes finally reach the wolves den - and try their best to reason with them.

11. Greg the Healer

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Since polite discussions with the wolf pack have failed - our heroes need to defend themselves by any means necessary.

12. The Wither Attacks

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Now that the wolves have been dealt with - our heroes must defeat their leader - Wither

13. Parting Ways

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With the quest completed our heroes start parting ways - hopefully never to see each other again....... or will they?

14. Half Orc Love Triangle

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Bodgers ex-lover, the Half Orc Stephanie has come to Honeywood to show off her new Boyfriend Liam the Leatherworker from Darkwood.

15. Assassins Plead

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The Assassins failed their mission, but now our heroes want to get to the bottom of why they were targeted! Now the assassins must plead for their lives.

16. Investigating the Quake

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With that assassination threat quelled our heroes make make the decision to either follow the lead of the assassins or start investigating the veracious quake.

17. Hill Giant Horror

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Our heroes finally come to find out what the veracious quake is - a very hungry hill giant.

18. How to survive a Hill Giant

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Our heroes pull out all the tactics to try and kill the hill giant... but this hill giant has plans of his own!

19. 'My Final Form'

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As the battle with the hill giant enters its final form - our heroes need to form a new plan on how to defeat it - once and for good

20. Explode from the inside out

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What is the best way to kill a hill giant? Well you explode it from the inside out of course!

21. The Dirt League

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Now on the run our heroes must journey to the thieves guild - also known as The Dirt League - to find out who is behind this whole mess and clear their name.

22. Thieves Guild Bargain

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Our heroes make a desperate bargain with the head of the thieves guild in an attempt to gain more information about their would be assassination.

23. Dropped in the snow

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The gang has been flung to the far reaches of the snow covered Dead Frost. Will they be able to survive?

24. Crossing the Chasm

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With no way around it our heroes need to figure out a way of crossing the chasm without getting anyone killed.

25. Dirk Tuskbreaker

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Our heroes are taken in by Dirk Tuskbreaker, a welcoming Goliath... but not all is as it seems

26. Goodhead Onwards

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Dirk takes our adventurers onwards to Goodhead to continue their adventure - but dangers await them on their journey.

27. Yeti Younglings

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The fight begins with the Yeti Tykes and their mother. Who will win - the younglings or our heroes? (With how Ben rolls... probably the yetis...)

28. Fish Lish Delish

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As our heroes arrive at Goodhead (hehe) they seek out the most important delicacy in the region - Fish Lish!

29. Madame Flosters

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The guys enter Madame Flosters to find an old associate of Baradun's - and have more fun than they bargined for.

30. Mission Select Screen

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Our heroes have signed on to help Master Padric by helping out the 10 1/2 towns - but which ones will they go to - and how will they help out?

31. Dougan's Shaft Dangers

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Our heroes arrive in Dougan's Shaft to help the locals with the missing sacrifices - but it seems that the locals can't even agree on what help they can provide

32. Crag Cat Clash

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Our heroes get ambushed by the Crag Cats looking to steal the food from Dougan's Shaft. Will they be able to survive?

33. Rime of the Frostmaiden

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Our heroes meet Auril - the Forstmaiden of the north. Will Bodger manage to keep his mouth shut long enough for them to escape?

34. Stuck in Dougan's Shaft

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Our heroes are stuck in Dougan's Shaft as a snowstorm comes in. Nothing left to do but level up!

35. Level Up Shenanigans

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Our heroes are levelling up to level 5 - and boy do they have a lot to say about how they level up!

36. Domino Grinn

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Our heroes meet the super real, definitely not human, fully actually Dragonborne - Domino Grinn

37. The Westhaven Casino

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Bodger and Baradun take. awee quick stop off at the Westhaven Casino before heading on with their adventure.

38. Detective Greg

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Our heroes start to investigate the mysterious murders in town - with detective Greg leading the charge

39. Yarris Goldhorn

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Our heroes finally manage to talk to Yarris Goldhorn - but if he friend or foe?

40. Interview with a Wizard

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Greg and Yarris have tense discussion with the others listening in. Can our heroes reason with this mad wizard?

41. Good Guy / Bad Guy

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Is Yaris a good guy or a bad guy? It's still to hard to tell

42. Worst Rolls Ever

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We start our fight with Yaris Goldhorn with some of the literal worst dice rolls ever.

43. Wizards of Westhaven Place

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The battle with Yaris Goldhorn - the Wizard of Westhaven continues - who will win? (Definitely not Bob)

44. Finish Him!

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Yaris Goldhorn's time is over. Finish Him!

45. How to kill a mimic

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Bodger, Grinn and Greg learn how to kill a mimic while Bob and Baradun get some sweet sweet loot.

46. My Precious!

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Our heroes have looted everything they can... but not all of the loot is worth taking...

47. Magical Lightning Powers

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Grinn finally gets to show off his magical lightning powers... to amazing effect.

48. Awesome Sorcerer

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Baradun is the most awesome sorcerer in Azerim - even if he has lost all his powers...

49. Becoming the 'Bob'

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That horrible moment when you become the Bob in your D&D party... this time it's happened to Hamish

50. How to resist charm effects

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Everyone levels up and Bodger is finally learning how to stop being charmed... with the help of Greg

51. A Thousand Facial

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Our heroes visit the mask shop A Thousand Facials looking to get a bargain... but take more than they deserve.

52. Dating a Dragonborn

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The 'Dragonborn' Domino Grinn wants to get into the dating scene... but there is adventure to be had first

53. Badass Bat Bob

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Bob can now turn into a badass bat - and does it ALL THE TIME

54. Undead Giant Bloodlust

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Our heroes begin their fight with the undead giant inhabiting the glacier. Will they survive?

55. Frost Giant Trouble

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Everyone tries to take down the monstrous Frost Giant - but what's going on with his weird voices and black goo?

56. Sad Bodger

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Bodger is sad that he's not doing as much damage as everyone else. But he's great! Look at him go as he attacks the frost giant!

57. The Most Important Date

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Grinn finally makes it to the date - but will he get to live happily ever after?

58. Curse Reverse

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Bodger needs to start making decisions about the whether he wants to reverse the curse of his axe

59. Bodger Family Drama

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Bodger finally makes it to Skottlund, and boy oh boy is he causing some family drama

60. Awkward Family Visits

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Bodger is having some very awkward family visits in Skottlund... he REALLY wants that hammer

61. Brother v Brother

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The biggest fight in Skottlund, brother v brother, Bodger v Aaron. Who will win?

62. Dwarven Thrower

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The fight is done and we finally learn more about the Dwarven Thrower and how to attune to it.

63. Airship Shenanigans

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Our heroes set off on an exciting airship ride finally leaving the Dead Frost... as per usual shenanigans ensue.

64. Cloud Giant Visits

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On their airship ride our heroes are visited by a cloud giant with a message of urgent aid.

65. Pranks, Spells and Masks

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Our heroes encounter the infamous tricksters Asht and Kutcha who love punking people.

66. Witchlight Carnival

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Our heroes enter the Witchlight Carnival for fun and frivolity, what mysteries will they uncover? Thanks to Wizards of the Coast for sponsoring this video. Start your own whimsical adventure by picking up The Wild Beyond The Witchlight today!

67. Carnival Chaos

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There is chaos at the Carnival... and guess who is at the center of it

68. Dumped in Ewolin

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Our heroes find themselves dumped in Ewolin forest. Months journey on foot from Honeywood and far to the south of where they want to be

69. Gem Chase

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With their gear stolen and no idea where they are our heroes start to get frustrated and give up. Lol it's episode 69 helelele.

70. The Swamps of Ewolin

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Our heroes find themselves stuck in the Ewolin forest having to hunt down 3 hags

71. Turmoil on the Toll Road

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Our heroes get waylaid as they run into turmoil on the toll road

72. Swamp Lake Crossing

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Our heroes must cross the swamp lake to the Witch Hut, will they make it... probably not...

73. Hag Hut

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Our heroes finally reach the hag hut of Bavlorna the hag of the present

74. Legendary Action Bulls**t

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The battle with the hag of the present - Bavlorna begins. Will our heroes come out alive? With her legendary actions it's not looking good for Greg

75. I was thinking the same thing

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Bavlorna the hag seems pretty powerful with her reaction of 'I was thinking the same thing'... will the guys survive it? Probably not Greg...

76. Baradun: 'Portal A-Stay'

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The gripping next part of the fight with Bavlorna the Hag as our heroes battle valiantly!

77. Dead Hag Loot

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With the Hag Bavlorna dead - its time to loot her house!

78. Demons, Dames and Curses

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Bob finds a new little demonic friend. Who is this little cute demon? While Baradun and Greg succumb to the curses of the hags hut

79. Valor's Call Righteousness

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Our heroes are still traveling with Valor's call - but tensions run high as sparks fly!

80. Unicorn Guardians

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Our heroes meet a unicorn... again... and its the same unicorn

81. The Bandersnatch

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Our heroes must Beware the Jubjub bird, and shun The frumious Bandersnatch.... but are they smart enough to do that?

82. Shall we burn it down?

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Greg just wants to burn the tree down - but no one else is going to let him. They all want to be 'reasonable' psssssh

83. Number 14

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Our heroes meet an unfamiliar Warforged named Number 14...

84. Best Laid Plans

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You know what they say about best laid plans... right... RIGHT?!

85. Magical Ruby

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In an effort to make Scabatha think they're gone - our heroes need to find a magical ruby... but where would they get one of those?

86. Mini Metal Men

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Our heroes have to come up with a plan to deal with the mini little men and send one back to Scabatha

87. Confusing Confucius

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Confucius recounts who he is and why he is here... but it's just confusing

88. Scabatha's Home Alone

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Bob is in Scabatha's home alone - and in a lot of danger... what's everyone going to do?

89. Stuck in a tree

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Bob is stuck in a tree - what should he do? Maybe jump out?

90. Granny Nightshade

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Skabatha - Granny Nightshade herself finally shows up to teach our heroes a lesson.

91. Rage against the Hag

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This hag is becoming quite the nuisance! It's time to take her down

92. Jump Out The Window!

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Bob just needs to jump out the window! Come on!

93. Baradun the Just, Kind and Wonderful

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Baradun just wants to help the poor soul Confucius. He's a kind and wonderful high sorcerer - everyone can see that right?!

94. Bodger's Key Removal Services

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How to deal with a horrible hag? Might have something to do with the key in her back?

95. Burn. It. Down

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The fight is done. It was long and it was hard. It's time to burn it all down

96. Consequences of our actions

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Weirdly enough there is consequences for our actions in D&D - who would have thought?!

97. Loot investigation

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It's time to do a proper bit of loot investigation!

98. Jub Jub Ambush

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We were warned about the Jub Jubs...

99. We are 'Actors'

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Oh yes darling, we're not adventurers - we're ACTORS.

100. 100th Episode Bonanza!

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We've hit 100 episodes so here is a double length episode for you! Our heroes reminisce over their adventures so far as they rehearse for the show!

101. The Show Begins

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The show begins as our heroes try to impress Endelyn Moongrave.

102. Rock to the Face

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Our heroes head off into the mountains to stop some rock giants... what is the chance of getting a rock to the face?

103. Time to Run

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There is a time to fight and a time to run... this is definitely the time to run

104. Best Minor Character Ever

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Finally he's here - the character you've all been waiting for!

105. Everybody Loves Djeoph

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Everyone loves Djeoph... he should be the main character right?

106. Side Quest

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Zybilna has a side quest for our heroes... and Bodger is not happy about it.

107. The Jabberwock

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Our heroes have to watch out for the jaws that bite, the claws that catch as they look to capture the Jabberwock!

108. 'Mommy'

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Bodger has his child turn up again... and the doll wants her mommy

109. Flail Snail Trail

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Our heroes follow the snail trail and bump into a mysterious bookish elf

110. Bookworm Wizard

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Our heroes finally get to know Clem Scrib - the bookworm Wizard from the Elven Isles.

111. Lovecraftian Horror!

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Our heroes visit the cosmos and find the Lovecraftian Body Horror of the Shadow Realm.

112. The Shadow and The Light

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Our heroes are introduced to the BBEG... but what are they going to do now?!

113. Elvish Transit and Border Control

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Our heroes end up in the Elven islands, but first they need to get through the Elvish transit and border control... and it's not going to be easy.

114. College Frat Heroes

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The Dickheads are off to college!

115. Three Ravens University

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The Dickheads head to University at the Three Ravens!

116. Shopping Spree!

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Our heroes go for a shopping spree with Clem's grandmother!

117. Giant Mistakes

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As per usual our heroes make some giant mistakes... GIANT red herring-bone dragon sized mistake...

118. Animate Objects Awesomeness

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Baradun finally gets to start using his high level spells! Here comes animate objects!

119. Ice Storm Disaster

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Clem decides that the best idea is to throw an ice storm in the middle of the battlefield... it goes well...

120. Dragon Ball Z D&D

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What's the best way to take out a possessed stone giant? With a Dragon Ball Z Kamehameha!

121. The Return of The Greg

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Greg the Garlic farmer is back baby! But he looks a little different!

122. Old Poppy

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It's time to say goodbye to a dear friend

123. Loot or Lore?

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Theres a lot of looting going on... and not much lore reading.

124. Giant Prophecies

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Baradun and the dickheads investigate the stone carvings and find out some pretty major prophecies that will lead them into their next adventure.

125. Steven Thorley The 3rd?

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Baradun has an issue with telling people his name... a BIG issue

126. Dinner Disaster

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Trying to navigate the dinner with Leathil cousin around is... a disaster

127. Virtual Reality PvP

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The virtual reality PvP is underway, Bodger seems to be doing a bit better than Baradun...

128. Hot Tub Fight

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Things get steamy in the hot tub as the PvP fight continues

129. Bodger vs ... a SHARK?!

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Baradun is dead, Bob is drowning, Bodger is winning and Clem is... a Shark?

130. It's Tuile to Pologize!

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Our heroes finally get back to Tuile - so its time to pologize for a bit!

131. BOB's MOB

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We finally get to see Bob's family - the MOB

132. Bodger's casino 'win'

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Bodger hits the casino again and gets a win... and another win...

133. Mammoth Issues

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It's a mammoth fight at Bobs party - but Baradun is having some issues.

134. Custodiate Drugs and Gold!

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Baradun and the Dickheads have their new mission, plant drugs, gold and weapons on the Custodiate family.

135. Journey into Straya

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Our heroes finally make it to the totally canon fictional land of Straya... it's totally a legit place in Azerim.

136. Wotsit goes 'Squish'

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Wotsit is the demon with the plan... but goes squish very easily

137. Reverse Heist

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They boys get into the reverse heist

138. Greg's so homeless

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The Honeywood Four Heist continues.

139. Lantern Of Revealing

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Greg FINALLY uses the Lantern of Revealing at the right time!!

140. Level 10 Baby!

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Baradun and the Dickheads level up to level 10!

141. Finest Fish Lish

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Our heroes land on the island of Mil’uisce, and of course Bodger has to get some of the finest fish lish in the land

142. Eldrin Estate

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Our heroes arrive at the Eldrin Estate ready to complete their quest!

143. Magic Battle!!

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Baradun and Baradoon have an EPIC wizard battle!!

144. Sex, Drugs and Puberty

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The wizard battle comes to a conclusion with Baradoon learning about Puberty.

145. Baradun and the Cool Dudes

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Baradun has his cool dudes as backup. You better watch out!

146. Cleric Godly Intervention

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Greg uses his Cleric powers to call on the power of the Gods! And Baradun calls on a dragon cause he's a badass

147. Darkling Destruction

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148. Into the Tavern!

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We're into the Tavern finally! And we've got some looting to do!

149. Ricky's secret lair

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Baradun and the dickheads start a rumor, and Ricky shares some new information.

150. Memory Insertion

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Baradun takes one for the team.

151. One Ring to rule two

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Bodger and Bob argue over loot, and Baradun shares an ungodly surprise.

152. Party at Club Terran

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The group begin their search for Trinton, but first… it’s time to spend up!

153. The Dance Off

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The search for Trinton continues, but Bodger and the Cool Guys must first win the dance off.

154. The Invisible Man

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Bodger and Bob try some awesome pick-up lines, and Greg searches for an invisible guard.

155. Below We Go

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The party traverse an old mine in hopes of finding Trinton.... and Randy?

156. The Bat-Bob Rises

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Things are about to heat up as the group continues their traversal down a trap-ridden mineshaft.

157. The Creepy Cavern

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Bodger struggles to tie knots and the group discover an unlikely little creature.

158. The Chamber of Dave

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The battle with Trinton begins!

159. Bodger Loves Djeoph

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The battle continues in the Chamber of Dave and Bodger tells Djeoph how he truely feels about him.

160. The Lord of Eyes

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The Lord of Eyes finally emerges!

161. Bob's Chance to Run

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With the battle taking a gripping turn, Bob must decide whether to flee or join the fight.

162. Digestive Damage

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It's time to consume some cultists and send Dave back from whence he came.

163. Necromancy? Not even once

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PSA: Necromancy is bad, do not try it at home! You wouldn't raise the undead... would you?

164. Time for a Workout

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It's time to rest up at the Ladageep mansion, but first... let's do a workout montage.

165. Winter Vacation Wonderland

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While Roedelin tries to get rid of his new guests, Bob's mission to plant the beans begins.

166. The Bean Stalk

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Bob grows his bean stalk, and Greg sees the sights... from the air!

167. A Currency of Beans

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As the group continue their climb, an unlikely opportunity for Bob manifests.

168. Waarzegrie Castle

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After making it to the Baroness, the group are given a new side quest.

169. A Giant Gamble

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As the game begins, the group must beat the odds to save Bodger's arm.

170. UwU Dragon

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Baradun's greatest draconic spirit is summoned at last!

171. Kelothac, Take the Wheel!

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BOB is the best archer ever, it's definitely not because he has power from a Darklord.

172. Holy Weapon

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Greg uses a new spell to make weapons super strong and hard!

173. PokeGiant!

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Will Greg have an awesome hero moment? Or will Bodger get in the way, yet again.

174. Cloud Travel

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As the team level up, they must decide where to go on their journey next.

175. Welcome to Schmargonrog

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Before the group can continue their journey in search of the Fire Giants, they must first organise some loot!!!

176. Schmargonrog Citadel

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Baradun and the Dickheads discuss the next step in their plan.

177. Bodger's Nightmare

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Greg peaks into Bodger's dreams.

178. The Windwalker Clan

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The group look for help in finding the fire giants.

179. Tyralian sucks!

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The gang has beef with the dragon of Schmargonrog, it's time they settle it.

180. Sleepy Time

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Time for a fight, but first the eepy heroes need a nappy nap.

181. Volcano Fight

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The heroes battle within the volcano in hopes of saving Urg.

182. Heroic Sacrifice

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To gain a hero coin, Bob must make a heroic choice.

183. Bodgers New Hammer

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Bodger needs an upgrade, but will he like it?

184. Blue Baradun

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Baradun's wild surge goes too far, meanwhile, Greg grows suspicious.

185. Greg's Memento

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Baradun can't be trusted, don't believe his lies!

186. Rebuilding Wraith

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The group attempts to infiltrate enemy lines within the ruins of Wraith.

187. Pirag Bonebreaker

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The group make quick plans in preparation for their fight with Pirag.

188. Undead Ambush

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The consequences of their past come to haunt Baradun and the Dickheads.

189. Frank Finishes the Job

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It's Frank's chance to finally kill Baradun, his original target!

190. The Righteous Sir Gareth

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As BATD recover from their battle, they are met by a strange knight.

191. Brothers For Life

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Baradun has his thing, well we have our own thing. Brothers for Life!

192. Darklord of Creepiness

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To stop the Darklords from gaining more power, the party must face their biggest challenge yet.... not doing anything creepy!

193. Lako'thec's Domain

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Bodger learns the domain of the new Darklord, while Gareth offers horse rides.

194. Gareths's Epic Charge

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As BATD battle the Darklord embodiments, Greg cheers on Gareth in an epic attack.

195. Dislocated

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Greg's guardian is useful as always, while Bob requires some good old-fashioned medical attention.

196. Brothers For Never

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Brothers for Life takes a big blow as Baradun refuses to reveal his secret spell.

197. The Gates of Gerdawn

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The heroes find themselves at the gates of Gerdawn, but not everybody sees them as heroes.

198. Attack of the Guards

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The mighty adventurers of Azerim are overwhelmed.... by low-level guards?

199. Nice Day for Fishin

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The party make some major life changes. Welcome to the new Viva La Dirt League fishing simulator.

200. The Order of the Weave

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It's time... Baradun, Bodger, Bob, and Greg finally come in contact with members from the Order of the Weave.

201. Retaliation

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Bodger discovers he can only punch people if they're within the range of his arms.

202. The Show Begins: Take 2

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100 Episodes later, and BATD are still dealing with one Hag of the Future.

203. Dashing Away

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Bodger tries to resist his future, while Bob does something useful.