All Available Episode

All Season 1 Episode

1. Starting Line

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Vert Wheeler is pulled into another dimension to race in a battle against two fighting groups.

2. Gearing Up

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The newly assembled team practices survival skills and controlling their vehicles.

3. Common Cold War

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Agura becomes frustrated with her teammates' hang ups, especially Spinner's fear of germs.

4. Basic Training

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While training in a BattleZone, the team decides to infiltrate a Sark factory.

5. Missing in Action

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Zoom is captured after feeling neglected by the team.

6. Junkyard Dogged

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In order to obtain the next BattleKey, Spinner and Sherman work together and face off against an evil junkyard dog.

7. Behind Enemy Lines

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Vert goes undercover as a Vandal to uncover their secrets of the BattleZone.

8. My Man Zug

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Stanford becomes friends with a shifty character named Zug. The Battle Force 5 is worried that he might be losing focus.

9. Frenemy

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Stanford discovers that he's the descendant of a famed multiverse explorer and ruler. This inspires him to challenge Battle Force 5's leadership structure and make a peace pact with The Vandals, but can they be trusted?!

10. Man Down

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Zoom is injured while the Battle Force 5 is battling in a Battle Zone. Now the rest of the team must find a plant to get the antidote for Zoom.

11. Artificial Intelligence

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After Zeke's brain is encoded with Battle Force 5 secrets, he joins the team on a mission in a BattleZone.

12. Double Down

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During a strange solar flare, something goes awry in the Multiverse and Battle Force 5 find themselves face-to-face with their evil twins! This anti-Battle Force 5 team is so nasty that our heroes must join together with an unlikely ally if they want to keep their bad-selves away from Earth!

13. The Chosen One

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An individual from Zoom's past arrives in Handler Corners to take Zoom back home so that he can fulfill his destiny as the "Chosen One.

14. StormShocker

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Battle Force 5 must defend "Zeke's Diner" from the Sarks when the diner has been teleported into a BattleZon

15. Cage Match

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Vert and Zoom must compete in a "Cage of Doom" against the Vandals while trying to outwit a BattleZone with its fiendish agenda.

16. Glitchin'

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After Spinner takes control of a Zentner, Zemerik captures him and forces him to show him the battle moves. Zemerik then tricks Spinner into using the techniques on the Battle Force 5!

17. Cold as Ice

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A super-cold BattleZone enables the Sark's computerized brains to work faster than ever! As a result, Agura and Stanford must put aside their rivalry to battle the hyper-accelerated Sark, a Sark Tangler and a giant Yeti!

18. Mag Wheels

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A BattleZone that will give the battlekey only if the Battle Force 5 win a game of BattleKey Scoccer, and the BattleKey is the ball.

19. Time Out

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Hatch has built a time-stopping device that will not only leave the portal open for a Vandal invasion, but freeze time in Handler's Corners.

20. Artifact Attack

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Sherman and Spinner's obsession over gathering Battlezone artifacts prove to be extremely dangerous when their souvenir collection comes to life.

21. Swarmed

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Vert is trapped inside a giant nest of mechanical wasps. Stanford must lead Battle Force 5 to keep the Vandals from reaching Earth while figuring out a way to get Vert out before it's too late...

22. Gladiators

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The Battle Force 5 and the Vandals are forced to fight against each other, and fellow teammates, in a battlezone run by a deranged, red Sark named Tors-10.

23. Spinning Out

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Stanford gets a hard lesson about self-relience as the Battle Force 5 must stabilize the Cycloid Zone to prevent the multiverse from collapsing. However, a swarm of energy leeches prove to be a considerable obstacle, as they can drain energy from their vehicles and equipment.

24. Mobi 3.0

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When Sage needs to be updated, she is taken to a battlezone in the Mobi. But while downloading new files, the team encounters Zemerik who is trying to take control of both Sage and the Mobi.

25. Axis of Evil (1)

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Tired of constantly being defeated by Battle Force 5, the Vandals and the Sark join forces to form an 'Axis of Evil,' and fake their demise in a plan to seize the Battle Keys. Meanwhile, the BF5 try to find a solution to Sage's dependence on the Mobi.

26. Axis of Evil (2)

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Trapped on the Blue Sentient Homeworld, the Battle Force 5 is forced to ally themselves with the Sark to save Sage and the multiverse. However, a far greater evil is released.